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Mini metro strategy
Mini metro strategy







mini metro strategy
  1. MINI METRO STRATEGY DRIVERS
  2. MINI METRO STRATEGY PLUS
  3. MINI METRO STRATEGY SIMULATOR
  4. MINI METRO STRATEGY FREE

MINI METRO STRATEGY DRIVERS

I don’t drive often, but when I do, I find myself thinking the same thing I’m imagining my Mini Motorway drivers are: Who designed this thing? None of the cities available in Mini Motorways are Boston, but I’m putting a little Boston stamp on all of them.

mini metro strategy

I think this habit is because I live in Massachusetts, a state with notoriously bad drivers and absurdly designed roads. My cities are averaging around 400 to 500 cars on the road before everything goes to chaos, which feels pretty good considering I’m prone to creating chaotic scenarios. If too many cars build up on the city’s streets, the city will grind to a halt and the game will end.

MINI METRO STRATEGY FREE

With these resources, you’re free to build the city however you choose, but it’s got to keep running.

MINI METRO STRATEGY PLUS

Road tiles refresh seven days - in-game time - plus an extra, sometimes a motorway, other times a bridge or stoplight. You’re given a limited number of resources to build with road tiles, bridges, motorways, and stoplights are all intermittently available. City planning, first, starts slow, with a house or two and a single car park. Unfortunately for the imaginary citizens of my Mini Motorways cities (Los Angeles, Beijing, Tokyo, Dar es Salaam, Moscow, and Munch), I’m all they’ve got. I’m so sorry Dinosaur Polo Club via Polygon Houses and car parks pop up, unconnected, across the game’s map. Cities in Mini Motorways have a Google Maps–esque aesthetic, except the roads are missing. The game was released on mobile with Apple Arcade, Apple’s mobile gaming subscription program Mini Motorways is exclusively available on iOS devices for now, but will eventually come to Steam, too. Mini Motorways is an iteration on that, swapping train lines for roadways.

MINI METRO STRATEGY SIMULATOR

Mini Motorways is developer Dinosaur Polo Club’s follow-up to Mini Metro, a strategy simulator game where players created public transit maps.

mini metro strategy

The monster is me - an evil, terrible city planner who has no idea what she’s doing. Often, I imagine, it’s this: What monster designed these roads? But rather than thinking about where they’re going or what they’re doing, I think about what they’re thinking about. This allows for a bit more freedom since you can draw multiple paths zig-zagging between any two points.I like to imagine the lives of drivers that travel through my Mini Motorways cities each day. Also, you have the freedom to draw roads any way you like instead of being limited to straight lines that snap into place like in Metro.

mini metro strategy

Since the game is all about roads and cars, you are no longer just connecting all the “stops” on a map rather, you have to connect little houses (which contain cars) directly or indirectly to the larger buildings that share their color. This being a sequel, of course, there are some important differences this time around. Some of the sounds aren’t random at all, and are meant to clue you in to certain events (a new building popping up, or the week ending. The music is minimalist to the extreme, with simple chords droning softly in the background and seemingly random bleeps and bloops chiming away pleasantly as you plan your city. Also returning is the wonderful sound design that continues to perfectly compliment the distinct art style. Various elements are available to the player for the road network. The game ends if too many uncollected items accumulate at a destination. Each item successfully picked up and returned to the house counts as one point. Cars then start from the houses and pick up something from the targets with the same color. These goals and houses each have a color. The city is growing continuously as new destinations (such as shops or companies) and new houses are built. In Mini Motorways, the player has to draw a functioning road network. Overall it’s a very satisfying evolution of the previous game’s visuals that feels new and unique while still maintaining the feel of the original. If Mini Metro looked like a subway map, Motorways looks a bit more like a board game. How long can you keep the cities of the world moving?. Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Build a road network, one road at a time, to create a bustling metropolis.









Mini metro strategy